
Whenever the Killer picks up any other Survivor in the Dying State , Background Player activates for 10 seconds. While active, starting to run triggers the following effect: -Grants a +50% [Haste] Status Effect for 5 seconds. Background Player cannot be used while Exhausted. Background Player causes the [Exhausted] Status Effect for 30/25/20 seconds after use.

After being unhooked by any means, Blood Rush activates for 40/50/60 seconds. While active, press the Active Ability button to trigger the following effect: -Instantly recover from an existing [Exhausted] Status Effect. Blood Rush does not cause the [Exhausted] Status Effect. Blood Rush is deactivated prematurely when performing a Conspicuous Action. Blood Rush deactivates after use and is disabled for the remainder of the Trial once the Exit Gates are powered.

Whenever another Survivor finishes healing you, Teamwork: Collective Stealth activates, and both you and the Survivor who healed you benefit from the following effect: -Suppresses your Scratch Marks for as long as you stay within 8/12/16 metres of one another. --This effect lingers for 4 seconds once out of range and resumes upon re-entering it before that timer elapses. Survivors can only be affected by one instance of Teamwork: Collective Stealth at a time.