
After being unhooked by any means, Dead Hard activates: While injured and running, press the Active Ability button to trigger the following effect: -Grants the [Endurance] Status Effect for 0.5 seconds. Dead Hard cannot be used while Exhausted. Dead Hard causes the [Exhausted] Status Effect for 60/50/40 seconds.

-Reduces the Lifetime of your Scratch Marks by 3/4/5 seconds. -Reduces the Spawn chance of patches of Scratch Marks by-60% , making their spacing inconsistent.

You suffer permanently from the [Broken] Status Effect in exchange for the following benefits: -Suppresses the creation of Pools of Blood. -Suppresses your Grunts of Pain while in the Injured State or in the Dying State. -Unlocks the Self-Recovery ability, allowing you to fully recover from the Dying State: --Increases the Recovery speed by 15/20/25 %.