

Whenever you hook a Survivor, the farthest injured Survivor: -Gains Oblivious for 40/50/60s. -You see their Aura for 8s.

Whenever you damage a Survivor with a basic-attack, you gain 5% [Haste] for 8/9/10s. While chasing a Survivor, you cannot gain [Bloodlust].

Whenever you search a Locker, Survivors within 40m: -Gain [Blindness] for 30s. -Scream. Cooldown: 55/50/45s.